MetaMox
COMMANDER · DECK

The Gitrog Monster

Bracket 3 · Upgraded
2017-01-10
ONLY 99 CARDSNO COMMANDER
DECK $
$616.99
MYTHIC
10
RARE
25
UNCOMMON
30
COMMON
35
MAIN99 CARDS

Creature

24 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

11 cards

Instant

7 cards

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0071142163649556+
COLOR
B: 21.5 pipsG: 53.5 pipsC: 109 pips
TYPES
Land42
Nonbasic22
Basic20
Forest11
Swamp11
Creature24
Human5
Shaman4
Druid3
Elemental3
Elf3
Centaur2
Plant2
Avatar1
Beast1
Demon1
Golem1
Imp1
Insect1
Lhurgoyf1
Monk1
Ooze1
Phyrexian1
Snake1
Treefolk1
Wizard1
Zombie1
Party1
Sorcery11
Arcane1
Artifact9
Equipment2
Golem1
Enchantment8
Centaur1
Instant7
Legends6
Historic15
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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