COMMANDER · DECK
Sharuum The Best Friend Of Artifacts
Bracket 4 · Optimized2015-10-18
120 CARDS (LIMIT 100)
DECK $
$2,901.37
MYTHIC
13
RARE
43
UNCOMMON
32
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN119 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
2 cardsArtifact
24 cardsSorcery
12 cardsInstant
8 cardsLand
27 cardsMONEY CARDS·45 CARDS·$2,300.46
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Planeswalker
2 cardsCreature
14 cardsEnchantment
1 cardArtifact
12 cardsSorcery
6 cardsInstant
2 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Thopter Foundry + Time Sieve + Sword of the Meek: infinite extra turns
- Thopter Assembly + Time Sieve: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Mindslaver + Academy Ruins: locks the table
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Thopter Foundry + Time Sieve + Sword of the Meek — Bracket 4, infinite extra turns
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 64 cards not in the pool
BANNED · 2
NOT IN THE POOL · 64
CURVE
COLOR
TYPES
Artifact53
Sphinx5
Golem4
Phyrexian3
Vedalken3
Angel2
Artificer2
Human2
Myr2
Shapeshifter2
Wizard2
Cleric1
Construct1
Equipment1
Knight1
Leviathan1
Soldier1
Thopter1
Wurm1
Land41
Nonbasic24
Basic17
Island10
Plains8
Swamp7
Creature31
Human6
Sphinx5
Golem4
Wizard4
Artificer3
Phyrexian3
Vedalken3
Angel2
Cleric2
Myr2
Shapeshifter2
Construct1
Demon1
Knight1
Leviathan1
Soldier1
Thopter1
Wurm1
Party6
Sorcery12
Instant8
Enchantment2
Planeswalker2
Tezzeret2
Legends7
Historic57
LAND PROBABILITY
41 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.5%
TURN 544.6%
TURN 667.1%
TURN 782.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite death triggersInfinite ETBInfinite LTB
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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