COMMANDER · DECK
Omnath Green
Bracket 3 · Upgraded@garve9 · 2025-03-25
DECK $
$407.48
MYTHIC
12
RARE
30
UNCOMMON
12
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
36 cardsEnchantment
15 cardsArtifact
4 cardsSorcery
2 cardsBattle
1 cardsLand
1 cardsMONEY CARDS·44 CARDS·$312.38
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Planeswalker
3 cardsCreature
22 cardsEnchantment
13 cardsArtifact
3 cardsSorcery
2 cardsBattle
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
- Staff of Domination + Bighorner Rancher: early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bighorner Rancher — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Elf10
Druid7
Elemental7
Eldrazi4
Human4
Beast3
Phyrexian3
Ranger2
Scout2
Spirit2
Warrior2
Ape1
Bear1
Bird1
Cat1
Dinosaur1
Horror1
Incarnation1
Monk1
Mutant1
Noble1
Plant1
Shaman1
Siege1
Survivor1
Werewolf1
Wurm1
Party2
Land38
Basic38
Forest38
Enchantment17
Adventure1
Aura1
Elemental1
Artifact4
Equipment1
Planeswalker3
Garruk1
Nissa1
Vivien1
Sorcery2
Adventure1
Battle1
Dinosaur1
Siege1
Legends19
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite green mana
ADDITIONAL REQUIREMENTS
Haste Enabler
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggers
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana