MetaMox
COMMANDER · DECK

Nekusar and friends

Bracket 4 · Optimized
@Bculp21
NO COMMANDER
DECK $
$1,728.49
MYTHIC
13
RARE
49
UNCOMMON
10
COMMON
28
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN100 CARDS

Creature

15 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

11 cards

Instant

15 cards

Land

24 cards
MONEY CARDS·63 CARDS·$1,378.86
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Creature

14 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

11 cards

Instant

10 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0071112213948586+
COLOR
U: 38 pipsB: 41 pipsR: 12 pipsC: 136 pips
TYPES
Land36
Nonbasic21
Basic15
Swamp7
Island6
Mountain6
Creature15
Phyrexian5
Demon3
Praetor3
Horror2
Human2
Spirit2
Wizard2
Archer1
Assassin1
Construct1
Hag1
Minion1
Orc1
Zombie1
Outlaws1
Party2
Instant15
Artifact13
Construct1
Equipment1
Phyrexian1
Enchantment13
Demon1
Hag1
Sorcery11
Legends11
Historic23
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Group
Color
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