COMMANDER · DECK
Suspending For Victory
Bracket 4 · Optimized2015-06-13
ONLY 99 CARDSNO COMMANDER
DECK $
$1,935.35
MYTHIC
18
RARE
37
UNCOMMON
13
COMMON
32
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
14 cardsInstant
14 cardsLand
18 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$1,534.81
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Planeswalker
1 cardsCreature
12 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
12 cardsInstant
4 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 3 mass land denial cards — only Bracket 4 allows it
- 5 extra-turn cards — chaining turns is Bracket 4
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 3
EXTRA TURNS · 5
COMBOS · 2
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Island12
Mountain10
Creature19
Wizard6
Human4
Dragon2
Eldrazi2
Golem2
Phyrexian2
Angel1
Avatar1
Elemental1
God1
Illusion1
Leviathan1
Praetor1
Sphinx1
Spirit1
Party6
Artifact15
Equipment2
Golem2
Phyrexian1
Instant14
Faerie1
Sorcery14
Enchantment7
Aura2
God1
Planeswalker1
Tamiyo1
Legends12
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control