MetaMox
COMMANDER · DECK
2016-11-07
ONLY 99 CARDSNO COMMANDER
DECK $
$338.71
MYTHIC
2
RARE
38
UNCOMMON
24
COMMON
36
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

12 cards

Enchantment

12 cards

Artifact

13 cards

Sorcery

18 cards

Instant

7 cards

Land

7 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0071172173748566+
COLOR
U: 35 pipsB: 28 pipsR: 18 pipsC: 122 pips
TYPES
Land37
Nonbasic4
Basic33
Island12
Mountain11
Swamp10
Sorcery18
Artifact14
Equipment2
Book1
Horror1
Phyrexian1
Enchantment14
Demon1
Hag1
Creature12
Wizard5
Demon2
Horror2
Human2
Spirit2
Vedalken2
Dragon1
Hag1
Merfolk1
Phyrexian1
Warrior1
Party6
Instant7
Legends3
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Group
Color
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