COMMANDER · DECK
Each Opponent Loses Life
Bracket 4 · Optimized2018-07-16
133 CARDS (LIMIT 100)NO COMMANDER
DECK $
$391.42
MYTHIC
9
RARE
54
UNCOMMON
35
COMMON
35
MAIN133 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
31 cardsArtifact
11 cardsSorcery
23 cardsInstant
5 cardsLand
17 cardsMONEY CARDS·50 CARDS·$290.71
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Planeswalker
1 cardCreature
8 cardsEnchantment
24 cardsArtifact
5 cardsSorcery
11 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Triskaidekaphobia + Tree of Perdition: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 1
- Triskaidekaphobia + Tree of Perdition — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
56 cards not in the pool
NOT IN THE POOL · 56
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Swamp16
Mountain10
Enchantment34
Aura5
Curse4
Human1
Shaman1
Spirit1
Sorcery23
Creature22
Human5
Demon4
Shaman3
Goblin2
Wizard2
Zombie2
Aura1
Avatar1
Beast1
Berserker1
Cleric1
Construct1
Curse1
Devil1
Dinosaur1
Eldrazi1
Golem1
Orc1
Pirate1
Plant1
Reflection1
Spirit1
Warrior1
Outlaws1
Party4
Artifact14
Equipment2
Construct1
Eldrazi1
Golem1
Reflection1
Instant5
Planeswalker2
Angrath1
Nixilis1
Legends6
Historic19
LAND PROBABILITY
39 LANDS · 133 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.5%
TURN 555.7%
TURN 677.5%
TURN 789.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget player loses the game
Near-infinite lifeloss for target opponent
Each opponent loses the gameNear-infinite lifeloss
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