COMMANDER · DECK
This Is A Robbery 1
Bracket 4 · Optimized2016-05-04
ONLY 99 CARDSNO COMMANDER
DECK $
$2,137.80
MYTHIC
18
RARE
31
UNCOMMON
20
COMMON
31
MAIN99 CARDS
Planeswalker
5 cardsCreature
14 cardsEnchantment
6 cardsArtifact
31 cardsSorcery
4 cardsInstant
4 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·54 CARDS·$1,704.34
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Planeswalker
5 cardsCreature
8 cardsEnchantment
5 cardsArtifact
25 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Palinchron + Gauntlet of Power: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Gauntlet of Power — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact37
Construct2
Equipment2
Shapeshifter2
Artificer1
Elk1
Human1
Phyrexian1
Land35
Nonbasic7
Basic28
Island28
Creature14
Human4
Wizard4
Shapeshifter3
Construct2
Artificer1
Elk1
Illusion1
Phyrexian1
Sphinx1
Spirit1
Party4
Enchantment6
Aura1
Planeswalker5
Jace1
Karn1
Tamiyo1
Tezzeret1
Ugin1
Instant4
Sorcery4
Legends9
Historic45
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana