COMMANDER · DECK
Lazav Dimir Mastermind
Bracket 4 · Optimized2015-04-06
ONLY 99 CARDSNO COMMANDER
DECK $
$1,040.01
MYTHIC
24
RARE
43
UNCOMMON
14
COMMON
19
MAIN99 CARDS
Planeswalker
8 cardsCreature
14 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
9 cardsInstant
10 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·52 CARDS·$819.65
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Planeswalker
7 cardsCreature
8 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Island11
Swamp11
Artifact15
Equipment4
Book1
Shapeshifter1
Creature14
Wizard3
Horror2
Human2
Shapeshifter2
Sphinx2
Zombie2
Eldrazi1
Elemental1
Jace1
Nightmare1
Phyrexian1
Praetor1
Snake1
Vampire1
Party3
Instant10
Sorcery10
Nightmare1
Planeswalker9
Jace5
Liliana2
Human1
Nixilis1
Ugin1
Wizard1
Enchantment7
Legends18
Historic31
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss