COMMANDER · DECK
Third Times A Charm 1
Bracket 4 · OptimizedONLY 99 CARDSNO COMMANDER
DECK $
$814.03
MYTHIC
17
RARE
39
UNCOMMON
14
COMMON
30
MAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
6 cardsInstant
11 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$638.10
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Creature
21 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
4 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Island9
Plains8
Swamp8
Lair1
Creature31
Human6
Phyrexian4
Cleric3
Praetor3
Sphinx3
Spirit3
Elemental2
Horror2
Knight2
Vedalken2
Wizard2
Advisor1
Angel1
Avatar1
Dragon1
Golem1
Illusion1
Incarnation1
Mercenary1
Ninja1
Octopus1
Rat1
Shaman1
Shapeshifter1
Specter1
Vampire1
Warrior1
Outlaws1
Party6
Instant11
Artifact9
Golem1
Human1
Knight1
Phyrexian1
Shapeshifter1
Sphinx1
Vedalken1
Wizard1
Enchantment9
Aura2
Sorcery6
Legends14
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE