COMMANDER · DECK
Lazav, Dimir Mastermind
Bracket 3 · Upgraded@ZecksGW83 · 2016-09-15
111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$270.55
MYTHIC
9
RARE
44
UNCOMMON
14
COMMON
45
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN111 CARDS
Planeswalker
1 cardCreature
29 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
15 cardsInstant
9 cardsLand
3 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·26 CARDS·$192.49
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Creature
9 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
53 cards not in the pool
NOT IN THE POOL · 53
CURVE
COLOR
TYPES
Land38
Nonbasic2
Basic36
Swamp36
Creature29
Shapeshifter7
Human6
Wizard5
Zombie4
Phyrexian3
Horror2
Illusion2
Ninja2
Vampire2
Avatar1
Bird1
Faerie1
Fish1
God1
Homunculus1
Leviathan1
Minion1
Rat1
Rogue1
Sphinx1
Spirit1
Outlaws1
Party6
Sorcery15
Artifact13
Equipment2
Book1
Phyrexian1
Shapeshifter1
Instant9
Enchantment8
Aura3
Curse1
God1
Planeswalker1
Jace1
Legends10
Historic22
LAND PROBABILITY
38 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 782.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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