MetaMox
COMMANDER · DECK

Knowledge is Pain (Nekusar EDH) 10/05/2018

No bracket · Banned
2018-10-02
152 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARDSINGLETON: 12 CARDS
DECK $
$15,662.68
MYTHIC
24
RARE
84
UNCOMMON
31
COMMON
13
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN152 CARDS

Planeswalker

2 cards

Creature

15 cards

Enchantment

19 cards

Artifact

25 cards

Sorcery

27 cards

Instant

18 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·111 CARDS·$12,518.82
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Planeswalker

2 cards

Creature

13 cards

Enchantment

16 cards

Artifact

18 cards

Sorcery

25 cards

Instant

16 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
COMBOS · 6
CURVE
70201282213124135136+
COLOR
U: 83 pipsB: 35 pipsR: 27 pipsC: 201 pips
TYPES
Land38
Nonbasic35
Basic3
Island7
Mountain7
Swamp7
Artifact31
Equipment2
Phyrexian2
Horror1
Shapeshifter1
Sorcery27
Enchantment24
Aura2
Demon1
Hag1
Instant19
Creature15
Wizard6
Dragon4
Human3
Demon2
Phyrexian2
Spirit2
Elder1
Eldrazi1
Hag1
Horror1
Rogue1
Shapeshifter1
Vedalken1
Outlaws1
Party7
Planeswalker2
Bolas1
Jace1
Legends12
Historic43
LAND PROBABILITY
38 LANDS · 152 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.7%
TURN 565.1%
TURN 684.8%
TURN 794.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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