COMMANDER · DECK
Fetch Me Zeir Soulz
Bracket 2 · Core@Polarbug · 2025-04-16
DECK $
$550.03
MYTHIC
16
RARE
37
UNCOMMON
14
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
4 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·44 CARDS·$426.86
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Creature
18 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
3 cardsInstant
1 cardLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- The Reaver Cleaver + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Reaver Cleaver + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Creature35
Dragon8
Elemental3
Human3
Minotaur3
Shaman3
Warrior3
Dinosaur2
Elder2
Golem2
Pirate2
Artificer1
Avatar1
Barbarian1
Beast1
Berserker1
Boar1
Construct1
Demon1
Djinn1
Eldrazi1
Elf1
God1
Hellion1
Horse1
Incarnation1
Lizard1
Orc1
Shapeshifter1
Sphinx1
Spirit1
Tiefling1
Zombie1
Outlaws2
Party3
Land31
Nonbasic1
Basic30
Mountain30
Artifact23
Equipment5
Golem2
Construct1
Shapeshifter1
Sphinx1
Enchantment10
Sorcery4
Instant2
Legends11
Historic30
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Near-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Infinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Target opponent loses the gameInfinite combat damage to one opponent
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
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