MetaMox
COMMANDER · DECK

Tramplenaughts

Bracket 3 · Upgraded
2020-04-24
Stonebrow, Krosan Hero
DECK $
$199.63
MYTHIC
5
RARE
31
UNCOMMON
17
COMMON
47
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

44 cards
NAMECOSTPRICE

Enchantment

5 cards

Sorcery

10 cards

Instant

3 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Grand Warlord Radha + Hellkite Charger: early arguably two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00411521639485106+
COLOR
R: 46 pipsG: 48 pipsC: 129 pips
TYPES
Creature45
Warrior16
Human7
Elf6
Dinosaur4
Shaman4
Snake4
Dragon3
Jackal2
Kavu2
Wizard2
Zombie2
Avatar1
Beast1
Berserker1
Cat1
Centaur1
Elder1
Giant1
Goat1
Goblin1
God1
Imp1
Insect1
Minotaur1
Ogre1
Orc1
Rhino1
Rogue1
Satyr1
Scout1
Vampire1
Outlaws1
Party19
Land37
Nonbasic5
Basic32
Forest20
Mountain18
Sorcery10
Arcane1
Enchantment7
Aura1
God1
Human1
Warrior1
Instant3
Legends8
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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