COMMANDER · DECK
Bouncy Azorius 01
Bracket 3 · Upgraded128 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,562.60
MYTHIC
7
RARE
57
UNCOMMON
30
COMMON
35
MAIN128 CARDS
Planeswalker
3 cardsCreature
58 cardsEnchantment
18 cardsArtifact
11 cardsSorcery
1 cardInstant
1 cardLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·42 CARDS·$1,228.77
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Planeswalker
2 cardsCreature
12 cardsEnchantment
12 cardsArtifact
6 cardsInstant
1 cardLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Stonecloaker: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Kor Skyfisher: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Stonecloaker — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Man-o'-War — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Vedalken Mastermind + Intruder Alarm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 74 cards not in the pool
BANNED · 1
NOT IN THE POOL · 74
CURVE
COLOR
TYPES
Creature58
Human15
Wizard11
Cleric6
Angel5
Elemental5
Drake3
Kor3
Shapeshifter3
Soldier3
Spirit3
Faerie2
Gargoyle2
Golem2
Illusion2
Monk2
Vedalken2
Artificer1
Bird1
Cat1
Construct1
Djinn1
Elk1
Giant1
Jellyfish1
Kithkin1
Knight1
Nightmare1
Rogue1
Scarecrow1
Thopter1
Wall1
Outlaws1
Party18
Land36
Nonbasic20
Basic16
Plains11
Island10
Artifact18
Golem2
Construct1
Gargoyle1
Scarecrow1
Shapeshifter1
Thopter1
Enchantment18
Aura4
Planeswalker3
Jace2
Venser1
Instant1
Sorcery1
Legends10
Historic28
LAND PROBABILITY
36 LANDS · 128 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.4%
TURN 679.8%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite LTBInfinite ETBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
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