COMMANDER · DECK
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Bracket 4 · Optimized@wittystreams
DECK $
$9,338.98
MYTHIC
16
RARE
53
UNCOMMON
24
COMMON
7
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
3 cardsInstant
20 cardsLand
31 cardsMONEY CARDS·79 CARDS·$7,463.64
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Planeswalker
1 cardCreature
13 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
3 cardsInstant
19 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Drannith Magistrate + Knowledge Pool: locks the table
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 27 cards not in the pool
BANNED · 8
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land31
Nonbasic28
Basic3
Island6
Plains6
Swamp6
Instant20
Artifact19
Human2
Cleric1
Equipment1
Wizard1
Creature16
Human8
Cleric4
Wizard4
Rogue2
Advisor1
Angel1
Archon1
Cat1
Halfling1
Merfolk1
Phyrexian1
Praetor1
Spirit1
Wall1
Outlaws2
Party10
Enchantment11
Spirit1
Planeswalker3
Ashiok1
Dovin1
Narset1
Sorcery3
Legends12
Historic29
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · locks the tableOpponents can't cast spellsLock
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