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COMMANDER · DECK

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Bracket 4 · Optimized
@wittystreams
Sen Triplets
DECK $
$9,338.98
MYTHIC
16
RARE
53
UNCOMMON
24
COMMON
7
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

15 cards

Enchantment

10 cards

Artifact

17 cards

Sorcery

3 cards

Instant

20 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$7,463.64
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Planeswalker

1 card

Creature

13 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

3 cards

Instant

19 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 21 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Drannith Magistrate + Knowledge Pool: locks the table
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 21 game changers — cEDH lists run 10 or more
CURVE
30131272143742526+
COLOR
W: 20.5 pipsU: 33.5 pipsB: 15 pipsC: 93 pips
TYPES
Land31
Nonbasic28
Basic3
Island6
Plains6
Swamp6
Instant20
Artifact19
Human2
Cleric1
Equipment1
Wizard1
Creature16
Human8
Cleric4
Wizard4
Rogue2
Advisor1
Angel1
Archon1
Cat1
Halfling1
Merfolk1
Phyrexian1
Praetor1
Spirit1
Wall1
Outlaws2
Party10
Enchantment11
Spirit1
Planeswalker3
Ashiok1
Dovin1
Narset1
Sorcery3
Legends12
Historic29
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
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