COMMANDER · DECK
Oloro And Chill 1
Bracket 4 · Optimized2016-06-26
ONLY 99 CARDSNO COMMANDER
DECK $
$3,402.61
MYTHIC
16
RARE
52
UNCOMMON
17
COMMON
14
MAIN99 CARDS
Planeswalker
5 cardsCreature
5 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
8 cardsInstant
20 cardsLand
29 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·59 CARDS·$2,709.48
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Planeswalker
5 cardsCreature
5 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
5 cardsInstant
11 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
- Night of Souls' Betrayal + Humility: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island10
Swamp9
Plains7
Instant20
Enchantment14
Artifact11
Sorcery8
Creature5
Human2
Advisor1
Beast1
Cat1
Cleric1
Sphinx1
Spirit1
Wizard1
Party2
Planeswalker5
Sorin2
Jace1
Liliana1
Venser1
Legends11
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tableAll creatures die upon enteringLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain