COMMANDER · DECK
2020-04-04
DECK $
$1,234.61
MYTHIC
41
RARE
58
UNCOMMON
9
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
7 cardsInstant
4 cardsBattle
1 cardsLand
35 cardsSIDEBOARD5 CARDS
Creature
4 cardsSorcery
1 cardsMAYBE9 CARDS
Creature
3 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·88 CARDS·$983.17
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Creature
28 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic37
Forest10
Island10
Mountain10
Plains10
Swamp10
God2
Enchantment35
God23
Nymph1
Phyrexian1
Siege1
Creature31
God28
Boar1
Druid1
Mole1
Nymph1
Phyrexian1
Shapeshifter1
Siege1
Treefolk1
Changeling1
Artifact12
Sorcery7
Instant4
Battle1
God1
Siege1
Planeswalker1
Bolas1
Legends39
Historic47
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Near-infinite damage