COMMANDER · DECK
Sen Triplets cEDH Overhaul
No bracket · Banned2020-05-09
BANNED: 1 CARD
DECK $
$3,697.27
MYTHIC
13
RARE
45
UNCOMMON
17
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
5 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
12 cardsInstant
25 cardsLand
20 cardsMONEY CARDS·79 CARDS·$2,952.58
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Planeswalker
2 cardsCreature
5 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
11 cardsInstant
24 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic17
Basic13
Island8
Plains6
Swamp5
Instant25
Artifact19
Equipment1
Human1
Wizard1
Sorcery12
Creature6
Wizard5
Human4
Bird1
Merfolk1
Soldier1
Party5
Enchantment6
Planeswalker3
Ashiok1
Jace1
Narset1
Legends9
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, for four mana or lessWin the game