COMMANDER · DECK
Yuriko
Bracket 4 · Optimized@Darwin
NO COMMANDERBANNED: 1 CARD
DECK $
$9,104.52
MYTHIC
51
RARE
99
UNCOMMON
15
COMMON
8
MAIN100 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
23 cardsLand
26 cardsMAYBE74 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
3 cardsInstant
11 cardsLand
9 cardsMONEY CARDS·143 CARDS·$7,279.74
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Creature
46 cardsEnchantment
10 cardsArtifact
20 cardsSorcery
8 cardsInstant
30 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature27
Human8
Rogue8
Ninja4
Wizard3
Bird2
Faerie2
Phyrexian2
Shapeshifter2
Advisor1
Archer1
Bard1
Dauthi1
Drake1
Elemental1
Eye1
Frog1
Golem1
Horror1
Illusion1
Incarnation1
Kraken1
Merfolk1
Noble1
Orc1
Praetor1
Rebel1
Snake1
Tiefling1
Outlaws8
Party11
Land26
Nonbasic25
Basic1
Island4
Swamp3
Gate2
Saga1
Urza's1
Instant25
Trap1
Artifact11
Golem1
Phyrexian1
Shapeshifter1
Sorcery9
Enchantment8
Faerie1
Saga1
Urza's1
Planeswalker1
Kaito1
Legends16
Historic25
LAND PROBABILITY
26 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.4%
TURN 563.9%
TURN 684.2%
TURN 793.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite untap of lands you controlInfinite LTBInfinite mana lands you control can produceInfinite ETB
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTB
Infinite ETBInfinite LTB
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTB
Infinite ETBInfinite LTB
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count