COMMANDER · DECK
Niv-Wheel it
No bracket · Banned2020-05-04
BANNED: 2 CARDS
DECK $
$1,047.18
MYTHIC
8
RARE
39
UNCOMMON
26
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
12 cardsInstant
23 cardsLand
13 cardsMAYBE18 CARDS
Creature
6 cardsEnchantment
1 cardArtifact
1 cardSorcery
5 cardsInstant
5 cardsMONEY CARDS·53 CARDS·$824.32
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Creature
13 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
10 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not legal
- 2 banned cards
BANNED · 2
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Island14
Mountain11
Gate1
Instant23
Creature17
Wizard9
Human4
Dragon3
Horror2
Merfolk2
Pirate2
Avatar1
Drake1
Goblin1
Phyrexian1
Shaman1
Siren1
Sphinx1
Spirit1
Zombie1
Outlaws2
Party9
Artifact12
Equipment1
Horror1
Phyrexian1
Sorcery12
Enchantment2
Planeswalker1
Narset1
Legends7
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card draw
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Infinite draw triggersInfinite card draw
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