MetaMox
COMMANDER · DECK

Near death win

Bracket 4 · Optimized
2020-05-24
Selenia, Dark Angel
DECK $
$519.23
MYTHIC
9
RARE
35
UNCOMMON
18
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

14 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

13 cards

Instant

17 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
  • Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
  • Triskaidekaphobia + Tree of Perdition: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
009110212313455126+
COLOR
W: 50 pipsB: 37 pipsC: 132 pips
TYPES
Land38
Nonbasic9
Basic29
Plains16
Swamp15
Instant17
Creature15
Angel5
Human4
Cleric3
Spirit2
Avatar1
Demon1
Knight1
Nomad1
Phyrexian1
Plant1
Rebel1
Vampire1
Wall1
Wizard1
Party4
Sorcery13
Artifact8
Angel1
Enchantment8
Planeswalker2
Serra1
Sorin1
Legends6
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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