MetaMox
COMMANDER · DECK

Drawn To Death 21 Drawing Is Infect Ious

No bracket · Banned
2016-08-28
153 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARD
DECK $
$2,621.09
MYTHIC
17
RARE
84
UNCOMMON
36
COMMON
17
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN153 CARDS

Planeswalker

4 cards

Creature

18 cards

Enchantment

23 cards

Artifact

28 cards

Sorcery

27 cards

Instant

17 cards

Land

30 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·99 CARDS·$2,078.92
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Planeswalker

2 cards

Creature

14 cards

Enchantment

21 cards

Artifact

20 cards

Sorcery

18 cards

Instant

11 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not legal
  • 11 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
BANNED · 1
NAMECOSTTYPEPRICE
BRAWL (HISTORIC)
Not legal
3 banned cards, 69 cards not in the pool
NOT IN THE POOL · 69
NAMECOSTTYPEPRICE
CURVE
30161302273164135126+
COLOR
U: 67 pipsB: 51 pipsR: 25 pipsC: 225 pips
TYPES
Land36
Nonbasic27
Basic9
Island5
Mountain5
Swamp5
Artifact31
Book2
Equipment2
Bird1
Construct1
Golem1
Phyrexian1
Sorcery27
Enchantment24
Aura2
Hag1
Creature18
Wizard7
Human4
Horror2
Spirit2
Vedalken2
Bird1
Construct1
Demon1
Dragon1
Golem1
Hag1
Merfolk1
Phyrexian1
Shapeshifter1
Sphinx1
Squid1
Warrior1
Party8
Instant17
Planeswalker4
Bolas1
Dack1
Jace1
Nixilis1
Legends9
Historic40
LAND PROBABILITY
36 LANDS · 153 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.4%
TURN 568.4%
TURN 687.1%
TURN 795.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Each opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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