MetaMox
COMMANDER · DECK

Multiplayer Madness Dimir Mill

Bracket 4 · Optimized
2017-01-20
Phenax, God of Deception
DECK $
$1,988.06
MYTHIC
13
RARE
45
UNCOMMON
24
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

6 cards

Instant

8 cards

Land

30 cards
MONEY CARDS·52 CARDS·$1,576.08
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Creature

13 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

4 cards

Instant

6 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10811121131149596+
COLOR
U: 45.5 pipsB: 34.5 pipsC: 132 pips
TYPES
Land39
Nonbasic28
Basic11
Island11
Swamp6
Gate1
Creature26
Horror6
Shapeshifter5
Eldrazi3
Spirit3
Phyrexian2
Wizard2
Avatar1
God1
Human1
Illusion1
Kraken1
Leviathan1
Lhurgoyf1
Plant1
Vampire1
Vedalken1
Zombie1
Party2
Artifact15
Equipment4
Book1
Phyrexian1
Shapeshifter1
Enchantment9
Aura1
God1
Horror1
Instant8
Sorcery6
Legends10
Historic25
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
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