COMMANDER · DECK
Lazav Voltron Mastermind 1
Bracket 3 · Upgraded2016-05-18
ONLY 99 CARDSNO COMMANDER
DECK $
$442.80
MYTHIC
14
RARE
33
UNCOMMON
26
COMMON
27
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
13 cardsInstant
8 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$339.81
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Planeswalker
4 cardsCreature
8 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
9 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island11
Swamp10
Gate1
Artifact19
Equipment10
Golem1
Phyrexian1
Shapeshifter1
Creature15
Human5
Wizard4
Phyrexian2
Rogue2
Shapeshifter2
Crab1
Eldrazi1
God1
Golem1
Horror1
Nightmare1
Vampire1
Vedalken1
Outlaws2
Party6
Sorcery14
Nightmare1
Enchantment8
Aura1
Curse1
God1
Instant8
Planeswalker4
Jace2
Ashiok1
Liliana1
Legends8
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss