COMMANDER · DECK
3 commander odd tribal
Bracket 4 · Optimized2020-05-20
101 CARDS (LIMIT 100)
DECK $
$875.73
MYTHIC
11
RARE
55
UNCOMMON
13
COMMON
19
COMMAND2 CARDS
Creature
2 cardsCOMPANION1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
8 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
11 cardsInstant
26 cardsLand
36 cardsMONEY CARDS·55 CARDS·$685.22
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Creature
4 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
8 cardsInstant
9 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 1
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Island8
Swamp8
Mountain7
Instant26
Trap3
Artifact11
Elk1
Equipment1
Creature11
Human3
Horror2
Wizard2
Berserker1
Dinosaur1
Dragon1
Elder1
Eldrazi1
Elk1
Goblin1
Hellion1
Ogre1
Pirate1
Shaman1
Outlaws1
Party2
Sorcery11
Enchantment7
Aura1
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game