COMMANDER · DECK
Sneaky Beaky Big Bad Wolves
Bracket 3 · Upgraded@DemonianArcher
110 CARDS (LIMIT 100)
DECK $
$258.29
MYTHIC
11
RARE
30
UNCOMMON
31
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN109 CARDS
Planeswalker
3 cardsCreature
29 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
8 cardsInstant
12 cardsLand
7 cardsMAYBE8 CARDS
Creature
1 cardsEnchantment
3 cardsArtifact
1 cardsInstant
3 cardsMONEY CARDS·32 CARDS·$183.10
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Planeswalker
2 cardsCreature
5 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Spellbinder + Great Train Heist: early arguably two-card combo, with no mana to spend
- Spellbinder + Savage Beating: early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Spellbinder + Great Train Heist — Bracket 3, early arguably two-card combo, with no mana to spend
- Spellbinder + Savage Beating — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic5
Basic29
Forest16
Mountain15
Creature30
Werewolf23
Human22
Shaman4
Wolf4
God2
Rogue2
Warrior2
Advisor1
Eldrazi1
Goblin1
Horror1
Mole1
Outlaws2
Party4
Artifact12
Equipment5
Enchantment12
Class1
God1
Instant12
Sorcery8
Planeswalker3
Arlinn3
Legends11
Historic19
LAND PROBABILITY
34 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.9%
TURN 551.8%
TURN 674.2%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite damageInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite combat damage
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature