MetaMox
COMMANDER · DECK

Chuck It In The Fuck It Bucket

Bracket 3 · Upgraded
2015-10-18
102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$555.25
MYTHIC
7
RARE
50
UNCOMMON
19
COMMON
26
POTENTIAL COMMANDERS2 OPTIONS
MAIN102 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

13 cards

Sorcery

4 cards

Instant

8 cards

Land

20 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Fling + Serra Avatar: early arguably two-card combo, for four mana or less
  • Brion Stoutarm + Serra Avatar: early arguably two-card combo, for four mana or less
  • Grab the Reins + Serra Avatar: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10516219312455186+
COLOR
W: 27.5 pipsR: 53.5 pipsC: 185 pips
TYPES
Land36
Nonbasic18
Basic18
Mountain11
Plains9
Gate1
Creature31
Elemental8
Giant4
Warrior4
Angel3
Avatar3
Construct2
Human2
Phyrexian2
Shaman2
Archon1
Cat1
Cyclops1
Dragon1
Dreadnought1
God1
Golem1
Kithkin1
Manticore1
Monk1
Ogre1
Shapeshifter1
Soldier1
Spirit1
Changeling1
Party4
Artifact17
Equipment6
Construct2
Phyrexian2
Dreadnought1
Golem1
Shaman1
Enchantment12
Aura2
God1
Human1
Monk1
Instant8
Sorcery4
Legends4
Historic21
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Group
Color
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