COMMANDER · DECK
Arixmethes Sea Monsters
Bracket 4 · Optimized2020-07-01
105 CARDS (LIMIT 100)
DECK $
$556.03
MYTHIC
8
RARE
59
UNCOMMON
30
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
3 cardsCreature
43 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
11 cardsInstant
14 cardsLand
19 cardsMAYBE9 CARDS
Creature
2 cardsEnchantment
2 cardsSorcery
4 cardsInstant
1 cardsMONEY CARDS·54 CARDS·$424.65
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Planeswalker
2 cardsCreature
15 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
8 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature44
Kraken11
Leviathan11
Octopus5
Elf3
Shaman3
Druid2
Merfolk2
Serpent2
Bear1
Dinosaur1
Elder1
Eldrazi1
Elemental1
Fish1
Giant1
God1
Human1
Satyr1
Shark1
Snake1
Wizard1
Worm1
Party1
Land19
Nonbasic19
Forest1
Island1
Instant14
Enchantment11
Aura3
God1
Human1
Saga1
Serpent1
Wizard1
Sorcery11
Arcane1
Artifact8
Leviathan1
Planeswalker3
Kiora3
Legends14
Historic22
LAND PROBABILITY
19 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 448.0%
TURN 581.1%
TURN 694.5%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock