MetaMox
COMMANDER · DECK

Lyzolda Sacrificial Fiend 1

Bracket 3 · Upgraded
Lyzolda, the Blood Witch
106 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$666.37
MYTHIC
12
RARE
41
UNCOMMON
26
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN105 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

33 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

8 cards

Sorcery

12 cards

Instant

4 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Deathbringer Thoctar + Basilisk Collar: locks the table
  • Deathbringer Thoctar + Death Baron: locks the table
  • Deathbringer Thoctar + Quietus Spike: locks the table
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 51 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 51
NAMECOSTTYPEPRICE
CURVE
004112214313455206+
COLOR
B: 77.5 pipsR: 26 pipsC: 178 pips
TYPES
Land37
Nonbasic16
Basic21
Swamp17
Mountain6
Creature34
Zombie18
Elemental3
Goblin3
Phyrexian3
Cleric2
Giant2
Human2
Incarnation2
Vampire2
Warrior2
Assassin1
Avatar1
Beast1
Dragon1
Eldrazi1
Golem1
Knight1
Mutant1
Praetor1
Shade1
Shapeshifter1
Wizard1
Outlaws1
Party5
Sorcery12
Artifact10
Equipment4
Golem1
Shapeshifter1
Enchantment10
Aura2
Instant4
Planeswalker1
Liliana1
Legends8
Historic18
LAND PROBABILITY
37 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.6%
TURN 543.0%
TURN 665.6%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Group
Color
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