COMMANDER · DECK
Arcum Stax Competitive
No bracket · BannedONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$13,317.09
MYTHIC
15
RARE
36
UNCOMMON
25
COMMON
24
MAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
2 cardsArtifact
31 cardsSorcery
3 cardsInstant
9 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·63 CARDS·$10,645.00
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Planeswalker
1 cardsCreature
8 cardsEnchantment
2 cardsArtifact
26 cardsSorcery
3 cardsInstant
6 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact48
Myr5
Phyrexian4
Construct3
Equipment2
Scarecrow2
Artificer1
Bird1
Golem1
Horror1
Scorpion1
Shapeshifter1
Vedalken1
Land37
Nonbasic21
Basic16
Island16
Creature16
Myr5
Phyrexian4
Construct3
Scarecrow2
Artificer1
Bird1
Golem1
Horror1
Scorpion1
Shapeshifter1
Vedalken1
Instant9
Sorcery3
Enchantment2
Aura1
Planeswalker1
Tezzeret1
Legends6
Historic52
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock