COMMANDER · DECK
Riths Army 1
Bracket 3 · Upgraded2016-02-21
DECK $
$436.47
MYTHIC
13
RARE
38
UNCOMMON
24
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
17 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
23 cardsMONEY CARDS·40 CARDS·$333.33
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Planeswalker
1 cardsCreature
11 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
1 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Sprout Swarm + Mana Echoes: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sprout Swarm + Mana Echoes — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Mountain8
Forest7
Plains5
Lair1
Creature29
Human9
Dragon7
Druid6
Elf4
Shaman3
Fungus2
God2
Warrior2
Elemental1
Goblin1
Knight1
Lizard1
Monk1
Ooze1
Plant1
Ranger1
Soldier1
Party2
Enchantment20
Aura3
God2
Artifact8
Equipment3
Instant7
Sorcery2
Planeswalker1
Xenagos1
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colorless manaInfinite tapped creature tokens
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature