MetaMox
COMMANDER · DECK

Battle of Wits

Bracket 4 · Optimized
2020-06-16
Jegantha, the Wellspring
DECK $
$917.91
MYTHIC
10
RARE
41
UNCOMMON
24
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

17 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

16 cards

Instant

15 cards

Land

18 cards
MONEY CARDS·52 CARDS·$718.37
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Planeswalker

1 cards

Creature

12 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

16 cards

Instant

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
  • Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 17
CURVE
001411421636475116+
COLOR
W: 9 pipsU: 53 pipsB: 4 pipsR: 7 pipsG: 17 pipsC: 137 pips
TYPES
Land31
Nonbasic14
Basic17
Island9
Forest6
Mountain6
Plains2
Swamp2
Creature18
Druid3
Wizard3
Elemental2
Elf2
Human2
Vedalken2
Artificer1
Bird1
Djinn1
Dog1
Drake1
Dryad1
Elk1
Illusion1
Nymph1
Scarecrow1
Spirit1
Treefolk1
Whale1
Party3
Sorcery16
Instant15
Artifact14
Dog1
Scarecrow1
Vedalken1
Wizard1
Enchantment10
Aura2
Dryad1
Elemental1
Nymph1
Planeswalker1
Venser1
Legends3
Historic17
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of artifacts you controlInfinite colored manaInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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