COMMANDER · DECK
Retired Nekusar On Wheels
Bracket 4 · Optimized2016-12-20
DECK $
$10,602.54
MYTHIC
13
RARE
61
UNCOMMON
12
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
13 cardsArtifact
19 cardsSorcery
9 cardsInstant
9 cardsLand
31 cardsMONEY CARDS·67 CARDS·$8,472.03
Sign in to save your threshold.
Planeswalker
1 cardsCreature
9 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
9 cardsInstant
7 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic28
Basic9
Island7
Swamp7
Mountain5
Artifact20
Horror1
Phyrexian1
Enchantment15
Aura2
Demon1
Hag1
Creature11
Spirit3
Wizard3
Demon2
Human2
Hag1
Horror1
Phyrexian1
Rogue1
Sphinx1
Vedalken1
Zombie1
Outlaws1
Party4
Instant9
Sorcery9
Planeswalker2
Jace1
Tezzeret1
Legends12
Historic31
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss