COMMANDER · DECK
Azami Nuff Said
Bracket 4 · Optimized2016-03-25
ONLY 99 CARDSNO COMMANDER
DECK $
$820.43
MYTHIC
8
RARE
33
UNCOMMON
18
COMMON
40
POTENTIAL COMMANDERS5 OPTIONS
Azami, Lady of Scrolls·Arcanis the Omnipotent·Ertai, Wizard Adept·Teferi, Mage of Zhalfir·Venser, Shaper Savant
Creature
5 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
3 cardsInstant
24 cardsLand
10 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$641.56
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Creature
12 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
14 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Island26
Creature25
Wizard22
Human15
Merfolk3
Faerie2
Phyrexian2
Horror1
Illusion1
Shapeshifter1
Vedalken1
Party22
Instant24
Artifact12
Phyrexian2
Book1
Horror1
Shapeshifter1
Enchantment3
Sorcery3
Legends7
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite mana permanents you control can produce