COMMANDER · DECK
Indestructible 3
Bracket 4 · Optimized2015-11-20
165 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,843.79
MYTHIC
36
RARE
90
UNCOMMON
24
COMMON
16
MAIN165 CARDS
Planeswalker
1 cardsCreature
45 cardsEnchantment
17 cardsArtifact
31 cardsSorcery
23 cardsInstant
7 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·99 CARDS·$2,254.38
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Planeswalker
1 cardsCreature
32 cardsEnchantment
12 cardsArtifact
23 cardsSorcery
14 cardsInstant
4 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 4 mass land denial cards — only Bracket 4 allows it
- Avacyn, Angel of Hope + Worldslayer: mass land denial
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves: mass land denial
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 4
EXTRA TURNS · 0
None
COMBOS · 8
- Avacyn, Angel of Hope + Worldslayer — Bracket 4, mass land denial
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves — Bracket 4, mass land denial
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Worldslayer + Soul of New Phyrexia — Bracket 4, mass land denial
- Blightsteel Colossus + Blade of Selves — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Metalworker + Voltaic Construct — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature45
Human8
Dragon7
Eldrazi6
Golem6
Phyrexian6
Angel4
Cleric3
Construct3
Avatar2
Demon2
Giant2
Warrior2
Drone1
God1
Gorgon1
Horror1
Juggernaut1
Minion1
Monk1
Nomad1
Praetor1
Shaman1
Skeleton1
Soldier1
Spellshaper1
Spirit1
Wurm1
Party5
Artifact44
Equipment10
Golem6
Construct3
Phyrexian3
Angel1
Avatar1
Dragon1
Juggernaut1
Wurm1
Land41
Nonbasic33
Basic8
Plains6
Mountain4
Swamp4
Sorcery23
Enchantment21
Aura5
Eldrazi1
God1
Gorgon1
Human1
Warrior1
Instant7
Planeswalker1
Elspeth1
Legends18
Historic60
LAND PROBABILITY
41 LANDS · 165 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.9%
TURN 565.3%
TURN 684.9%
TURN 794.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialGain control of all permanentsWin the game at the beginning of your next upkeepMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce