COMMANDER · DECK
bbl lands
Bracket 4 · Optimized2020-06-15
DECK $
$525.26
MYTHIC
14
RARE
42
UNCOMMON
17
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
14 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
12 cardsInstant
6 cardsLand
14 cardsMONEY CARDS·50 CARDS·$405.22
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Planeswalker
4 cardsCreature
11 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
5 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Skullclamp + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic12
Basic20
Island13
Mountain7
Gate1
Artifact18
Book1
Equipment1
Creature15
Wizard5
God4
Dragon2
Eldrazi2
Human2
Sphinx2
Drake1
Merfolk1
Phyrexian1
Praetor1
Warrior1
Party6
Enchantment13
God2
Aura1
Sorcery12
Instant7
Planeswalker7
Jace2
Chandra1
Jaya1
Narset1
Ral1
Tamiyo1
Legends22
Historic37
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock