COMMANDER · DECK
Izzet spellslinger
Bracket 4 · Optimized@Davegravy · 2025-05-18
DECK $
$6,202.97
MYTHIC
18
RARE
40
UNCOMMON
24
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
9 cardsInstant
22 cardsLand
28 cardsMONEY CARDS·86 CARDS·$4,958.11
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Creature
13 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
8 cardsInstant
20 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Island5
Mountain4
Djinn1
Monk1
Saga1
Urza's1
Instant23
Adventure1
Trap1
Artifact22
Equipment3
God1
Creature13
Human3
Wizard3
Shaman2
Ape1
Djinn1
Dragon1
Drake1
Dwarf1
God1
Horror1
Kraken1
Monk1
Monkey1
Pirate1
Scout1
Sphinx1
Spirit1
Outlaws1
Party3
Sorcery9
Enchantment8
Aura3
Adventure1
Saga1
Urza's1
Legends10
Historic28
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers