MetaMox
COMMANDER · DECK

[Obosh] Burn

Bracket 4 · Optimized
2020-07-07
Obosh, the Preypiercer
DECK $
$159.10
MYTHIC
3
RARE
29
UNCOMMON
23
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

12 cards

Instant

15 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0091102183549596+
COLOR
B: 19 pipsR: 60 pipsC: 132 pips
TYPES
Land39
Nonbasic11
Basic28
Mountain16
Swamp12
Creature17
Goblin3
Shaman3
Elemental2
Human2
Construct1
Demon1
Devil1
Dinosaur1
Dragon1
Dwarf1
Hellion1
Horror1
Insect1
Noble1
Ogre1
Pirate1
Skeleton1
Thopter1
Warrior1
Wizard1
Outlaws1
Party2
Instant15
Arcane1
Sorcery12
Artifact11
Construct1
Equipment1
Thopter1
Enchantment8
Aura1
Curse1
Legends5
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
Group
Color
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