MetaMox
COMMANDER · DECK

Rune-Tail the Immortal Maker

Bracket 3 · Upgraded
2020-05-17
DECK $
$678.89
MYTHIC
12
RARE
55
UNCOMMON
19
COMMON
26
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

4 cards

Instant

9 cards

Land

19 cards
MAYBE12 CARDS
MONEY CARDS·65 CARDS·$532.58
Sign in to save your threshold.

Planeswalker

2 cards

Creature

19 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

3 cards

Instant

10 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
  • and 1 more combo that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 38 cards not in the pool
BANNED · 1
NOT IN THE POOL · 38
NAMECOSTTYPEPRICE
CURVE
00911121431446586+
COLOR
W: 73 pipsC: 135 pips
TYPES
Land37
Nonbasic18
Basic19
Plains19
Creature28
Human12
Cleric7
Soldier7
Angel6
Giant4
God2
Knight2
Advisor1
Dog1
Fox1
Monk1
Nomad1
Phyrexian1
Spirit1
Party7
Enchantment14
God2
Aura1
Class1
Fox1
Monk1
Artifact11
Equipment1
Human1
Soldier1
Instant9
Sorcery4
Planeswalker2
Ajani1
Elspeth1
Legends15
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.