COMMANDER · DECK
Kilo Artifacts
Bracket 4 · Optimized@Waver0 · 2026-09-27
DECK $
$254.01
MYTHIC
8
RARE
46
UNCOMMON
25
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
23 cardsSorcery
4 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·39 CARDS·$186.86
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Creature
7 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
1 cardsInstant
8 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper: infinite extra turns
- Inspirit, Flagship Vessel + Kilo, Apogee Mind + Magistrate's Scepter: infinite extra turns
- Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter: infinite extra turns
- and 15 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 18
- Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper — Bracket 4, infinite extra turns
- Inspirit, Flagship Vessel + Kilo, Apogee Mind + Magistrate's Scepter — Bracket 4, infinite extra turns
- Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter — Bracket 4, infinite extra turns
- Magistrate's Scepter + Coretapper + Pemmin's Aura — Bracket 4, infinite extra turns
- Magistrate's Scepter + Coretapper + Freed from the Real — Bracket 4, infinite extra turns
- Kilo, Apogee Mind + Magistrate's Scepter + Pemmin's Aura — Bracket 4, infinite extra turns
- Moxite Refinery + Magistrate's Scepter — Bracket 4, infinite extra turns
- Magistrate's Scepter + Resourceful Defense — Bracket 4, infinite extra turns
- Kilo, Apogee Mind + Magistrate's Scepter + Freed from the Real — Bracket 4, infinite extra turns
- Magistrate's Scepter + Clock of Omens — Bracket 4, infinite extra turns
- Kilo, Apogee Mind + Paradise Mantle + Pemmin's Aura — Bracket 3, early two-card combo, with no mana to spend
- Kilo, Apogee Mind + Relic of Legends + Pemmin's Aura — Bracket 3, early two-card combo, with no mana to spend
- Kilo, Apogee Mind + Freed from the Real + Paradise Mantle — Bracket 3, early two-card combo, with no mana to spend
- Kilo, Apogee Mind + Freed from the Real + Relic of Legends — Bracket 3, early two-card combo, with no mana to spend
- Kilo, Apogee Mind + Aura of Dominion + Lost Jitte — Bracket 3, early two-card combo, with no mana to spend
- Kilo, Apogee Mind + Aura of Dominion + Crystalline Crawler — Bracket 3, early two-card combo, for four mana or less
- Kilo, Apogee Mind + Aura of Dominion + Pentad Prism — Bracket 3, early two-card combo, for four mana or less
- All Will Be One + Eternity Vessel — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact43
Construct6
Artificer4
Robot3
Spacecraft3
Equipment2
Goblin1
Golem1
Knight1
Myr1
Phyrexian1
Soldier1
Synth1
Turtle1
Vedalken1
Warrior1
Land36
Nonbasic26
Basic10
Plains7
Island6
Mountain5
Town1
Creature20
Artificer6
Construct6
Human3
Robot3
Phyrexian2
Wizard2
Goblin1
Golem1
Horror1
Knight1
Merfolk1
Myr1
Soldier1
Synth1
Turtle1
Vedalken1
Warrior1
Party3
Instant10
Enchantment7
Aura3
Sorcery4
Legends10
Historic47
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Spacecraft or Planet
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite +1/+1 counters on certain creatures
Bracket 3 · early two-card combo, for four mana or lessInfinite proliferate
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early two-card combo, for four mana or lessInfinite proliferate
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite +1/+1 counters on certain creatures
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Win the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite proliferate
ADDITIONAL REQUIREMENTS
Cards Allowing a Creature to Tap for Free
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Spacecraft
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 4 · infinite extra turnsInfinite turnsLock