COMMANDER · DECK
Arcades - V2
Bracket 4 · Optimized2020-07-02
DECK $
$875.78
MYTHIC
12
RARE
54
UNCOMMON
54
COMMON
58
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
28 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
21 cardsLand
19 cardsSIDEBOARD3 CARDS
Creature
1 cardsSorcery
2 cardsMAYBE75 CARDS
Planeswalker
4 cardsCreature
45 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
6 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·93 CARDS·$675.93
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Planeswalker
5 cardsCreature
32 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
7 cardsInstant
24 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Soulherder + Mnemonic Wall + Walk the Aeons: infinite extra turns
- Soulherder + Mnemonic Wall + Time Warp: infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Walk the Aeons: infinite extra turns
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Soulherder + Mnemonic Wall + Walk the Aeons — Bracket 4, infinite extra turns
- Soulherder + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Walk the Aeons — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Mnemonic Wall + Walk the Aeons — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Ephemerate + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Ephemerate + Mnemonic Wall + Walk the Aeons — Bracket 4, infinite extra turns
- Isochron Scepter + Noxious Revival + Walk the Aeons — Bracket 4, infinite extra turns
- Isochron Scepter + Noxious Revival + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Strionic Resonator — Bracket 3, early arguably two-card combo, with no mana to spend
- Axebane Guardian + High Alert — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + High Alert — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature29
Wall10
Human5
Spirit5
Plant4
Druid3
Bird2
Monk2
Wizard2
Dragon1
Drake1
Dryad1
Elder1
Elf1
Noble1
Rogue1
Shapeshifter1
Snake1
Outlaws1
Party3
Land29
Nonbasic16
Basic13
Forest7
Island7
Plains5
Instant21
Artifact9
Wall3
Equipment1
Enchantment7
Aura2
Planeswalker4
Jace1
Teferi1
Teyo1
Venser1
Sorcery4
Legends8
Historic17
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinite green manaInfinite black manaInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce