COMMANDER · DECK
Crab Mill
Bracket 4 · Optimized@Anonymous · 2025-05-16
DECK $
$460.81
MYTHIC
6
RARE
36
UNCOMMON
22
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
8 cardsInstant
14 cardsLand
5 cardsMONEY CARDS·52 CARDS·$357.17
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Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
8 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Terisian Mindbreaker + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Maddening Cacophony + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Cut Your Losses + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic4
Basic28
Island29
Desert1
Artifact21
Equipment8
Alien1
Gargoyle1
Golem1
Juggernaut1
Phyrexian1
Soldier1
Toy1
Creature21
Crab3
Fish2
Horror2
Illusion2
Advisor1
Alien1
Bird1
Elemental1
Gargoyle1
Golem1
Homunculus1
Human1
Juggernaut1
Mutant1
Nightmare1
Phyrexian1
Shapeshifter1
Soldier1
Spirit1
Toy1
Zombie1
Instant14
Trap1
Enchantment10
Aura1
Curse1
Horror1
Nightmare1
Sorcery8
Planeswalker1
Jace1
Legends8
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent