MetaMox
COMMANDER · DECK

K'rrik

Bracket 3 · Upgraded
2020-06-11
K'rrik, Son of Yawgmoth
DECK $
$723.20
MYTHIC
13
RARE
48
UNCOMMON
33
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

11 cards

Instant

6 cards

Land

13 cards
SIDEBOARD8 CARDS

Creature

3 cards

Enchantment

2 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

2 cards
MONEY CARDS·62 CARDS·$556.01
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Planeswalker

1 cards

Creature

21 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

10 cards

Instant

5 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0010112210314465126+
COLOR
B: 93.5 pipsC: 141 pips
TYPES
Land35
Nonbasic12
Basic23
Swamp24
Creature27
Vampire7
Demon4
Cleric3
Zombie3
Human2
Knight2
Phyrexian2
Shaman2
Adventure1
Aetherborn1
Bat1
Construct1
Demigod1
Elemental1
Elf1
Golem1
Horror1
Minion1
Nightmare1
Noble1
Rogue1
Shade1
Spirit1
Thrull1
Wizard1
Wurm1
Outlaws1
Party5
Artifact16
Construct1
Equipment1
Golem1
Sorcery11
Enchantment9
Aura1
Demigod1
Instant8
Adventure1
Knight1
Zombie1
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Group
Color
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