MetaMox
COMMANDER · DECK

Slumber

Bracket 4 · Optimized
2020-07-06
DECK $
$140.44
MYTHIC
5
RARE
42
UNCOMMON
25
COMMON
52
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

9 cards

Instant

6 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00311621333465216+
COLOR
U: 75 pipsG: 21 pipsC: 178 pips
TYPES
Land37
Nonbasic10
Basic27
Island19
Forest8
Gate1
Creature33
Kraken9
Leviathan9
Elf4
Druid3
Shaman3
Elemental2
Human2
Merfolk2
Ally1
Bear1
Giant1
Octopus1
Satyr1
Serpent1
Whale1
Wizard1
Party1
Artifact9
Equipment1
Leviathan1
Sorcery9
Enchantment8
Aura2
Human1
Saga1
Wizard1
Instant6
Legends10
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
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