COMMANDER · DECK
Krenko Goblin Tribal
Bracket 3 · Upgraded2020-04-08
104 CARDS (LIMIT 100)
DECK $
$420.96
MYTHIC
4
RARE
35
UNCOMMON
24
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
10 cardsInstant
6 cardsLand
10 cardsMAYBE3 CARDS
Artifact
3 cardsMONEY CARDS·49 CARDS·$319.58
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Creature
18 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
6 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Krenko, Mob Boss + Skirk Prospector + Hammer of Purphoros: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Umbral Mantle: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Krenko, Mob Boss + Skirk Prospector + Hammer of Purphoros — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Umbral Mantle — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Thousand-Year Elixir — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Mountain30
Creature33
Goblin28
Warrior7
Rogue3
Shaman3
Soldier2
Advisor1
Berserker1
Dragon1
Dwarf1
Giant1
God1
Noble1
Phyrexian1
Shapeshifter1
Outlaws3
Party10
Artifact15
Equipment4
Shapeshifter1
Sorcery10
Enchantment7
God1
Instant6
Legends10
Historic22
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn