COMMANDER · DECK
The Bat Signal The Dark Knight
2016-11-03
130 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,016.14
MYTHIC
11
RARE
51
UNCOMMON
27
COMMON
42
MAIN130 CARDS
Planeswalker
3 cardsCreature
28 cardsEnchantment
9 cardsArtifact
20 cardsSorcery
20 cardsInstant
12 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·60 CARDS·$795.18
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Planeswalker
3 cardsCreature
8 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
12 cardsInstant
7 cardsLand
9 cardsCURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Swamp28
Creature28
Zombie7
Spirit5
Human4
Vampire4
Warrior4
Wizard3
Demon2
Minion2
Aetherborn1
Avatar1
Cleric1
Dragon1
Elemental1
Horror1
Knight1
Orc1
Phyrexian1
Rogue1
Shaman1
Shapeshifter1
Skeleton1
Snake1
Changeling1
Outlaws1
Party9
Artifact20
Equipment4
Sorcery20
Eldrazi1
Instant12
Shapeshifter1
Enchantment9
Planeswalker3
Karn1
Liliana1
Sorin1
Legends10
Historic30
LAND PROBABILITY
38 LANDS · 130 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.7%
TURN 555.9%
TURN 677.7%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock