COMMANDER · DECK
All Things Must Die 1
2015-12-12
ONLY 99 CARDSNO COMMANDER
DECK $
$328.93
MYTHIC
14
RARE
34
UNCOMMON
21
COMMON
31
MAIN99 CARDS
Planeswalker
3 cardsCreature
46 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
1 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·33 CARDS·$246.12
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Creature
18 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
4 cardsLand
2 cardsCURVE
COLOR
TYPES
Creature46
Elf7
Human6
Shaman6
Zombie6
Phyrexian4
Vampire4
Warrior4
Demon3
Eldrazi3
Scout3
Wizard3
Avatar2
Cleric2
Dragon2
Horror2
Insect2
Praetor2
Snake2
Drone1
Elemental1
Elk1
Frog1
Fungus1
Golem1
Liliana1
Minion1
Ninja1
Nissa1
Noble1
Ogre1
Orc1
Rat1
Rogue1
Spirit1
Wurm1
Outlaws1
Party10
Land33
Nonbasic11
Basic22
Forest12
Swamp12
Gate1
Artifact10
Equipment2
Avatar1
Elk1
Golem1
Phyrexian1
Planeswalker5
Garruk2
Cleric1
Elf1
Human1
Liliana1
Nissa1
Scout1
Vraska1
Sorcery5
Arcane1
Enchantment4
Instant1
Legends15
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Opponents can only have cards in hand when it isn't your turnLock
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock