COMMANDER · DECK
Piru is fun I guess
Bracket 3 · Upgraded@Koball · 2025-02-12
DECK $
$483.51
MYTHIC
5
RARE
53
UNCOMMON
17
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
4 cardsInstant
12 cardsLand
24 cardsMONEY CARDS·51 CARDS·$373.37
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Creature
15 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
1 cardsInstant
7 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Brash Taunter + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah: early arguably two-card combo, with no mana to spend
- Arcbond + Pariah: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Brash Taunter + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Plains11
Swamp11
Mountain10
Creature28
Human7
Wizard4
Vampire3
Angel2
Cleric2
Construct2
Dragon2
Goblin2
Horror2
Knight2
Phyrexian2
Aetherborn1
Artificer1
Bird1
Devil1
Elder1
Elemental1
Glimmer1
Goat1
Kor1
Minotaur1
Sliver1
Snake1
Spirit1
Warlock1
Warrior1
Zombie1
Outlaws1
Party7
Instant14
Artifact13
Equipment3
Construct2
Enchantment8
Aura3
Glimmer1
Snake1
Sorcery4
Legends15
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifeloss
Infinite damage to one opponent