COMMANDER · DECK
seteal
@fGWWAHW · 2026-09-17
DECK $
$1,282.30
MYTHIC
10
RARE
38
UNCOMMON
21
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
8 cardsInstant
12 cardsLand
16 cardsMONEY CARDS·43 CARDS·$1,012.36
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Creature
16 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
4 cardsInstant
6 cardsLand
7 cardsCURVE
COLOR
TYPES
Land33
Nonbasic14
Basic19
Mountain12
Swamp11
Creature32
Rogue17
Human11
Mercenary4
Goblin3
Pirate3
Skeleton3
Warlock3
Aetherborn2
Lizard2
Tiefling2
Vampire2
Archer1
Assassin1
Berserker1
Dauthi1
Dwarf1
Elf1
Monkey1
Raccoon1
Rat1
Scout1
Varmint1
Wizard1
Outlaws28
Party18
Instant12
Enchantment9
Aura1
Background1
Curse1
Faerie1
Room1
Sorcery9
Artifact6
Equipment2
Legends19
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card